//q4 inet dedicated config by Dolvich (questions at: isq 305008815) seta net_serverDedicated "1" seta net_serverMenuDedicated "1" seta si_name "" seta net_serverRemoteConsolePassword "" // rcon pass seta ref_password "" // Referee pass seta g_password "" // client password. Also requires si_usePass to be set. seta si_usePass "0" // Set if clients require a password. //================= // VOTING //================= seta si_allowVoting "1" // Overall seta vote_limit "3" seta vote_percent "51" seta vote_allow_referee "1" seta vote_allow_map "1" seta vote_allow_weaponrespawn "1" seta vote_allow_warmup "1" seta vote_allow_timelimit "1" seta vote_allow_teamdamage "1" seta vote_allow_selfdamage "1" seta vote_allow_scorelimit "1" seta vote_allow_restart "1" seta vote_allow_remove "1" seta vote_allow_random "1" seta vote_allow_poweruprespawn "0" seta vote_allow_overtime "0" seta vote_allow_nextmap "1" seta vote_allow_mutespecs "1" seta vote_allow_kick "1" seta vote_allow_instagib "1" seta vote_allow_gametype "1" seta vote_allow_footsteps "0" seta vote_allow_falldamage "0" seta vote_allow_dropweapons "0" seta vote_allow_droppowerups "1" seta vote_allow_autobalance "0" seta vote_allow_armorsystem "0" seta vote_allow_armordecay "0" //================= // GENERAL SETTINGS //================= seta sv_punkbuster "0" seta si_pure "1" seta si_useReady "1" seta si_minPlayers "2" //min to start a game (when warmup enabled) seta si_maxPlayers "8" //max players allowed in games seta si_numPlayers "8" //max players allowed on server seta si_spectators "1" //allow spectators or force all to play seta g_spectatorChat "0" //let spectators talk to everyone during game seta si_autobalance "0" seta g_feedScorebot "1" // Enable scores in server info seta sv_logXMLStats "1" // Enable XML dumps of the match stats //================= // MODE SETTINGS //================= // This is how Q4max handles different gametypes. si_gametype is no longer required. seta si_mode "Duel" seta si_modes "" // This is the list of available modes, space separated. "" for all. seta si_useReady "1" seta g_gameReviewPause "10" //======== // NETWORK //======== seta net_serverAllowServerMod "1" sets net_serverSnapshotDelay "50" seta net_serverMaxClientRate "12000" // ingame HTTP download set net_serverDownload "2" // enable HTTP download set net_serverDLTable "*" // make all files available for download set net_serverDlBaseURL "http://lgm.27net.kiev.ua/~zevs/q4server/" //======== // MASTERSERVERS //======== seta net_master4 "" seta net_master3 "" seta net_master2 "" seta net_master1 "" seta net_master0 "" //======= // LOGGING //======= seta g_log "1" //enables game logging, recommend 1 seta logFile "1" // 1=buffer log 2=flush after each print seta logFileName "log04.log" // name of logfile seta com_logMPStats "1" // writing of multiplayer stats to StatisticsLog.txt //=========== // MAPCYCLING //=========== seta g_mapCycle "" seta si_mapCycle "" //================= // START THE SERVER //================= seta si_map "mp/swq4dm1" // Default map. spawnserver